Changes are advertised on the Map of Battlefield 2042

The Battle of Battle 2042_ The developers shared a long publication this week discussing and committing with a series of changes planned for the various maps of the game. Everything was discussed, since how long it takes to travel through a given map until the amount of coverage behind which players can hide in certain situations, along with some approximate indications of how the maps will be seen once they are changed. However, these adjustments will require a "substantial development time", so the planned changes will not be implemented in all maps at the same time and will be lacked between the maps.

Traversal was the first topic treated in the publication, which essentially translates here in how long the players pass by moving from one point to another. _ Battle of the battle of 2042_ The maps are certainly large, and it can take a long time to go from point A to point B if it does not have a vehicle by hand. Says EA recognized the complaints of some players about the game is a "journey simulator" and agreed that the travel time was too long in some cases. They are working on plans to "reduce the total travel time between Flag and Spawn Base in some maps by moving both Spawn Base and closest Flags."

The intensity of the parties, particularly in the modes of 128 players, was also a discussion issue with EA considering the idea of ​​reducing the Breakthrough parties to 64 players. That is considered the best implementation of Breakthrough at this time, but developers are also considering reducing the number of vehicles that appear in mode.

Along with the conversations about the paths that players take and their lines of vision, Ea says he also said he is reevaluing how much coverage players have every time they move from one goal to another.

"We seek to address this by reviewing the need for additional coverage in places where we feel that they are needed," said the publication. «In line with what has been discussed in some of our other areas of focus, our intention is to reduce the probability that they shoot us from a 360 degree angle and eliminate that feeling of hail mary to run towards the land of anyone Between objectives.

While the developer said that these changes will take a while to implement, the work will start on a particular map: Kaleidoscope.

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«Our areas of immediate priority approach are to make improvements in Kaleidoscope both in Conquest and Breakthrough," the developers said. «We know that we have the greatest opportunity to improve the game on this map, and this is where you can expect to see the first updates. We are currently planning to deliver updates specifically for Kaleidoscope during the first season, and your comments will help us not only to optimize the changes we are doing on this map, but also to inform us better on where our approach to improve the maps below ».

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