From fantasy survival game to action RPG
On the 17th (17th), the 505 Games held its first showcase to unveil new games. In this showcase, four kinds of games were released, including the crafting survival game 'Mon the Troll', which survived in the fantasy world based on traditional tales and myths, and 'Stray Blade', a difficult action game.
The first title is 'Amon the Troll' developed by the forbidden studios in Finland. The Ermont The Troll is a magical journey far from civilization, and is a first -person survival action adventure in which fantastic creatures in the green and secluded places in the Nordic Forest dominate the balance of nature.
■ Survival game with nature, spirit, and trolls 'Mon the Troll'
As the name of the game means, the player must survive in the world where trolls and other mysterious beings belong in the forest, which is unique to mythology.
The player character is a Finnish American in his mid -30s and goes to meet his grandparents in Finland after his parents died. The player spent his childhood and rowed on the lake to go to the cabin in the forest where his grandparents lived.
Such players have never seen and wake up in strange forests. There is no cabin to go, and the player's journey begins in cold, hungry, thirsty and dark forests.
Eomong the troll is a survival crafting game, but is based on a world where the surrounding creatures such as legends, private faith and spirit are real. Legends that are not actually acts as an important part of the game, and they have a different mechanism than general survival games.
Players can survive only if they offer tribute, investigate the spirits, talk with the spirit, and keep the forest balance. This is the core of the folk troll. If you cut trees without devoting tribute, and get natural resources, the forest becomes darker and fallen creatures attack. Therefore, you must bring something else and dedicate it to the spirits.
To this end, there is an 'altarstone' used to sacrifice in various regions. When the spirit calms, the forest darkness is lifted and all life returns to the forest.
Architecture and production are also key parts of the 'Mon the Troll'. The architectural system is modular and can be used to build a hut in the forest by utilizing the A. These buildings can be used together in multiplayer games, and can be created with other players. In addition to making knives, spears, and axes, you can also produce a magical family and other magic elements.
Forbidden Studios plans to develop architectural functions during the early access period, create functions with players, confirm that they can be created in the game, and provide the players with the ability to create them directly. In addition, Veli Kokkoene CEO said, "I wanted to find the same way as Ghibli Studios dealing with a movie in the game." He explained that he was producing 'Mon the Troll'.
'Mon the Troll' is scheduled to be set in Steam later this year.
■ 'Stray Blade'
The second game is about the action RPG 'Stray Blade', which is being developed in Point Blank Games.
Stray Blade's main character looks like an article, but it's actually an anthropologist from elsewhere. Faren, a player character and hero, travels around the world and reaches the forgotten canyon of Acrea and explores ancient ruins of mysterious civilization. In the process, he can overcome hardships by fulfilling his special combat skills with the help of a naughty XHINNO wolf.
Faren accidentally breaks the spells hidden in the canyon for a thousand years, and is caught up in a magical explosion. As the protagonist revives, the journey of 'Stray Blade' begins. In addition, as the spell broke and destroyed the barrier, the fragment of the earth broke through the heart of the paran and cursed it in Acrea. Thus, Parent will not be able to leave Acrea forever.
In dangerous and beautiful Acrea, unique tasks appear in all different regions. Their traces remain in Acrea, once dominated by civilizations achieved by powerful giant Eleges.
In the world of Stray Blade, time goes by. Even if the player dies, the time goes on, the position of the monsters changes, and the camp is trampled. In addition, as the barriers were destroyed, other human forces invaded the canyon, and they aimed to find the secrets of the canyon and to win another war.
The battle of Stray Blade aims to be a fast tempo. In the process, 'Hye', who became her colleague, supports players by participating in the battle when the situation is most serious. Hye can decide on her own time to help players, create opportunities, and use them.
Hye continues to find and grow forgotten Elevin's knowledge scattered throughout the ruins of the Akrea, which allows her to upgrade her support and production runes. Applying this ability of Hye -hye to weapons is a great help in the player's battle.
In Stray Blade, the skill of all weapons is the center of progress. All the new weapons produced by the player can be fully cooked, which allows you to unlock from the skill tree. As you develop the character, you will have a chance to play a lot of weapons, and you can freely replace the weapons.
She also gives her new abilities by defeating her boss, which can show maneuverability and crowd control effects in battle. In addition, her ability can help her magic elements react to open a new way, and explore the hidden zones of the map. Through this, she can reach the area that she could not reach before, discovering new elements and obtaining loot. Based on these designs, the development team said it is looking forward to closely approaching Acrea's history and place.
Stray Blade will be released in 2023 on PS5, Xbox Series X | s, PC (Steam, Epic Store).
Since then, the introduction of 'Baek Young -woongjeon Rising', which was released on May 11, was introduced, and the teaser video of Miazuma Chronicle, which was produced by Bearded Ladies Studio, was first released.
Miazuma Chronicle is a game that contains Elvis Ashley and his brother Dix's journey to find a missing mother. Beardie De Ladizes said that while developing these two species, the players realized that they were very interested in interesting characters and worldviews, and tried to strengthen these factors in Miazuma Chronicle and to capture the details and interesting narratives of the worldview. He also revealed it through QNA.
■ Showcase written major questions and answers Q. (Ermon the Troll) There is no troll in the video, but what role does the troll play in the game?
= Trolls and other forest beings dominate the world. Even the beings are part of the forest itself. This worldview is made from the perspective of natural worship (animeism) in ancient Nordic regions. These races are the environment and part of the world. You can also meet the troll with NPC. The trolls will be responsible for a axis of the game story and are not hostile to players. The player will help each other with the trolls and reveal the secrets of the world together. We did not want to make trolls as enemies in other games, so we lived together.
Q. (Ermon the Troll) Do other Finnish folk talks also appear in the game?
The ability to survive the player was extracted from Finnish folk tales. These are called Väki, Lykky, and Sisu. Väki is a mana -like concept that can be extracted from nature. Therefore, you can meet various Väki, such as Väki of Death, Väki of Fire, and Väki of the water. It is from Finnish folk tales.
The other is Lykky, which is a kind of luck. The number in the game will appear, and if you put Lykky on the Jemul Rock, you can pleasing the presence of the forest. If you are too bad in any area, you have to give off your offerings and bring good luck. These game elements can be balanced in each region to proceed with the game.
SISU is an inner tough concept that can break down the difficult situation through SISU. Hiisi (Hish) creatures in folk tales also referred to, and they are fallen animals wandering around forests.
Q. Can you explain in more detail in addition to the production and construction factors?
The production system is not much different from other survival games. However, I will refer to the game to solve the problem in real life by referring to the ancient production and craft technology. For example, the process of boiling and drying a glue in the game is an example of making fun of playing and making it similar to how to make grass in reality. And I think that process should be put in the production system. So I try to make the production process as realistic as possible.
And the construction system was released last year, and the Valheim was released last year, and the construction system of building a building in the Viking atmosphere of the game and the building in the forest was really good. So I get inspired there
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