Dead Island 2 has rotten in the abdomen that should have been left to rotten

Perhaps it is somehow a poetic fate for the Zombie game to end up a decade in a dragging carcass that smells of lost possibilities and refusal to move to the tomb.

From the first dead Island have been more than ten years. The two Console Bubbles' Semi-Avoima World Action Game, published then, was at its best mediocre horror, which remained in history thanks to a successful advertising campaign. Talking about it is much more entertaining than playing it. This took care of the game's cumbersome controls, a non-existent story and a useless blend of role-playing mechanisms with survival horror. However, the sequel has been prepared for so long that wrote about it already in the 2014 Gamescom preach! At that time, the developer's bench was a game studio Yager, best known for its mediocrity brand Spec ops: The Line.

Many things have changed in the decade, but dead Island fortunately this genre refuses to renew. In principle, almost the same game should fit into the market as knocked. But even with less than half an hour demo, you can get tired more than once, and you can't avoid any bigger questions in life, such as Why do I waste my time here?

The activities have now been moved from the holiday island to Los Angeles, which in itself makes the name of the game too much. Demo did not yet access the story at all, and the developers did not open its content despite the questions. However, developer Dambuster Studios reveals that this is no longer an open world game. The fields are expected to be all more or less linear.

At Demo, the player finds himself on the shore of the angels, where he should reach the amusement park nearby. This Vekkula is built on a huge pier that is now collapsing at the mercy of the waves. Somewhere inside the place is a laptop that contains vital information for the plot.

Dead There is potential here, I think about the place as I explore from a distance. The night has landed and every angle may be flooded with dangers. How do I find what I was looking for in the middle of this?

Fortunately, the session of the game was short, as my expectations did not grow any higher. If dead Island expects any freedom, it is advisable to leave the game on the shelf right away. Not only does it show that this is not a completely linear experience, but also a work that followed and out of date with all the mechanics of all the Adam. The character carries explosive ax, burning spear and knowing what kind of arsenal, but the small fence is an insurmountable obstacle. Solid wood is cryptonite and most of the field is spent staring at these obstacles when the game kindly tells you that the player must follow the compass on the screen where he can pick up the key Y, which triggers the timer Z, which releases the small arena for a certain amount of time..

Yes, this was sometimes fun. Ten, maybe even twenty years ago. It had time and place. But the Holy Creator, is this really what is still good today? RESIDENT EVIL Series HD Remasters were an excellent example of how well the old can be polished for the new generation, but why is it important that the series has moved further from its original format. Dead Island does not even have history like Capcom's masterpiece. It is a sequel to the game that only a few truly remember. It has no reason to have such a slave repetition from the old.

The same goes for action. Visually everything looks better. The zombies' limbs fly nicely in the arc and sometimes you can even detect glimpses of a feeling that remotely resembles joy. But borterlandsia sympathetic cavalcade stats and elements eat power from the horror that should be known in front of the hell army. Nothing takes the juices potentially fine or the moment when a massive scattering ax is a bit of a decayed tourist and a small text states that this zombie is immune to fire. Then I run in a small space in a small space, plotting a small small arsenal, until there is something crazy about this undecid. There is a pocket for every pass from the street, and then new weapons are built, because of course they also break down after a few swinging.

In addition, the most interesting moments of the demo are either interim animations or moments when the game forces the player to make stupid decisions to make the next linear scene happen.

In principle, I am downright dazzling that dead Island 2 even exists or even in a playable condition. For ten years, an unlucky sequel has visited three different developers, each of which seems to have wanted to do something different. The game's release is in itself a celebration of the celebration, which Dambuster Studios gives incense.

But at the same time, I can't be disappointed that the success happens at such a clumsy entity. Dead island 2 could have been anything. It could have updated itself to the present day while creating a new foundation for a whole series that would put in a comb for any other horror series on the market. Now it resembles a re-heated version of a song that itself was a pile of better songs than samples. It recognizes good elements from here, but at the same time you will notice how bad it has become obsolete over the years.

Dead Island 2 will be published on February 3, 2023.

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