Key locations in the slums in Stray

The stray are mainly linear areas by which you travel from point A to point B. But as soon as you reach chapter 4, slums, the world opens, and you can freely explore it. In the slums it can be difficult to navigate, and you can get lost. Below you can find a list of important locations and ways to get them on Stray. Here's how to return to all locations in slums in the game Stray.

Tramp-how to get to all key places in slums in the game of a tramp

Since it can be confused in the slums, we recommend using the reference point to navigate. A good choice will be the keeper, as it is in the center of this area. Here are all the key locations and how to find them in slums in Stray.

Table of contents

Tramp-how to get to all key places in slums in the game of a tramp

How to return to the market in Stray

How to return to Morusque in Stray

How to return to the Elliot's program in Stray

How to return to the Duffer bar in Stray

How to return to laundry space in Stray

How to return to Momo's apartment in Stray

How to return to the grandmother's store in Stray

How to return to the library in Stray

How to return to the old apartment of Clementine in Stray

How to return to the Simus apartment in Stray

How to return to the market in Stray

  • Stand facing the keeper, turn right.
  • The market and barterman are located below the stairs.

How to return to Morusque on Stray

  • Standing face to the keeper, turn left.
  • Morusque is located below the stairs.

How to return to the Elliot's program in Stray

  • With the guard behind your back, go down the stairs and go straight.
  • Pass past the bar dufffer and turn left.
  • Immediately turn right into the lane.
  • Elliot programming will be the door to the right of you.
  • Scratch the door to access.

How to return to the Duffer bar in Stray

  • With the guard behind your back, go down.
  • Continue until you go through a companion leaning against a machine gun.
  • An open door with a neon sign is a Duffer bar.

How to return to laundry space in Stray

  • With the guard behind your back, go down.
  • Turn to the right at the first turn.
  • Turn left.
  • The laundry space will be the door to the left of you.
  • First, you must climb onto the roof and meow to companions throwing cans with paint to get access.

How to return to Momo's apartment in Stray

  • We recommend going up to the roofs with a bar.
  • Continue to rise until you get to the building in front of an orange with a lying companion.
  • Jump on the alley and use alternating currents to get to the Momo apartment.

The

How to return to grandmother's store in Stray

  • With the guard behind your back, go down the stairs and go straight.
  • Pass past the bar dufffer and turn left.
  • Immediately turn right into the lane.
  • Pass past the Elliot’s programs to the companion sitting in the orange light to get to the grandmother’s store.

How to return to the library in Stray

  • Rise to the roofs; You can use Duffer Bar.
  • Having been upstairs, turn to the left of the Momo apartment and head to the building with the symbol of outsiders.
  • Enter the half-open window.

How to return to the old apartment of Clementine in Stray

  • Rise to the roof using Duffer Bar.
  • As soon as you get to the top, you should see several pipes leading to the open window, and the Chinese lantern hanging in front of the symbol of outsiders.
  • Enter the open window. (Do not confuse with the address of Clementine in Midtown).

How to return to the Simus apartment in Stray

  • With the guard behind your back, go down.
  • Turn to the right at the first turn.
  • Turn left.
  • Continue until you reach the door to the right with the yellow light to find the Simus apartment. (This does not open to chapter 6, slums part 2).

To obtain additional information about the tramp, check can you return to the slums in the tramp? And how to get the first area in Stray-what to do in the first place in Pro Game Guides.

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